RITIKA GHOSH

Case Study · Tata Play · Mascot Integration

Coco, with purpose

When Tata Play introduced Coco, the goal wasn't simply to launch a mascot. The goal was much bigger — make Coco a meaningful part of the product experience. Not a sticker. Not a campaign. Not a one-time promotion.

Assistant Manager - UI/UXTata Play · TPMAMascot integration system49L+ impressions

Surfaces: Homepage · Pull to refresh · Success states · NPS · Onboarding

Coco Integration
Hero montage — Coco across product journeys
Homepage

Homepage

Coco as a welcome presence on the main surface

Refresh

Refresh

Motion + delight on a habitual gesture

Success

Success

Coco celebrating with the user

Failure

Failure

Coco showing up with empathy when things break

NPS

NPS

Coco encouraging feedback

01 — The challenge

Not "where can we show Coco?"

A mascot can easily become visual noise. The question wasn't where Coco could appear. It was where Coco could actually help.

  1. 01

    Question 01

    Where should Coco appear?

  2. 02

    Question 02

    What should Coco do?

  3. 03

    Question 03

    When should Coco stay invisible?

“Visibility alone doesn't create engagement. Relevance does.”

Three questions. The third one — when to stay invisible — turned out to be the hardest to answer, and the most important.

02 — Mapping the ecosystem

Before creating anything, I mapped everything.

Every major user journey across TPMA, the website, and Litmus. The goal wasn't to find places to put Coco — it was to find moments where Coco could genuinely do something: celebrate, guide, encourage, or support.

The four roles — tap to switch context

Amplify moments that feel like wins — for the user and the product.

→ Recharge success · Subscription confirmed · First login

Pack changes done · Success state
Coco ideations — touchpoint mapping deck
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35+

opportunities identified across all journeys

3

platforms: TPMA, Website, Litmus

4

distinct roles Coco could play

03 — The harder decision

Not every touchpoint deserved Coco.

One of the biggest decisions was deciding where not to use the mascot. Some journeys benefited from emotion. Others benefited from clarity. Mixing them up would weaken both.

Coco belongs here
  • emotionSuccess states — celebrate wins
  • warmthNPS — encourage feedback
  • presenceEmpty states — need warmth
  • guideOnboarding — first impressions
Coco stays invisible
  • focusHigh-stakes transactional flows
  • clarityInformation-heavy journeys
  • densityCluttered or complex surfaces
  • trustError states needing precision

Adding Coco everywhere would weaken its impact. The framework was as much about restraint as it was about placement.

· · ·

04 — Defining Coco's personality

Before designing screens, I designed behaviours.

Once the touchpoints were identified, a new challenge emerged: a mascot shouldn't behave the same way everywhere. Coco celebrating a recharge success is a different energy to Coco helping someone through an empty state.

So instead of jumping to screens, I first mapped how Coco should respond — given the context, and given how the user was likely feeling in that moment.

The behaviour framework
CONTEXTWhat justhappened?USER EMOTIONHow is the userlikely feeling?COCO RESPONSECelebrate?Guide? Support?

Behaviours were defined before a single screen was drawn

05 — Exploring possibilities fast

140+ explorations — before a single production asset existed.

The project moved quickly. Production assets didn't exist yet, but stakeholders needed something tangible to react to. So instead of waiting, I created rapid concept explorations — expressions, poses, scenarios, placements — to make the strategy visible and testable.

140+ explorations created before production. The goal wasn't polished output — it was giving teams something concrete to point at, argue about, and align around.

AI exploration wall — 140+ concepts
AI explorations — moodboard wall of 140+ Coco concepts

Scroll inside the wall to explore expressions, poses, scenarios and placements

06 — Aligning multiple teams

The challenge became less about design. More about coordination.

As the project expanded, five different teams got involved — each with their own goals and constraints. Brand cared about consistency. Product cared about experience. Tech cared about implementation complexity. Agency needed direction. Litmus needed specs.

The role shifted: creating one integration strategy everyone could align behind, not just handing off a screen.

Stakeholder ecosystem

Brand consistency

Product experience

Tech complexity

Integration strategy

Design Lead

Agency direction

Litmus specs

QA sign-off

Everyone had different goals. The hardest design decision wasn't about Coco's expression — it was getting five teams to agree on the same question.

Should Coco move?

Motion increased delight. But it also increased implementation complexity. The answer couldn't be "always" or "never" — it needed to be a framework.

Motion — where it adds value
  • → Pull to refresh — the animation is the moment
  • → Success states — motion amplifies the emotion
  • → Onboarding — show, don’t tell
Static — where speed matters
  • → NPS prompts — the ask needs focus
  • → Website headers — performance first
  • → Cluttered surfaces — reduce cognitive load

Motion showcase — planned for Phase 2 rollout. GIFs and micro-interactions for pull-to-refresh and success states are part of the next release wave, once the static framework has stabilised across surfaces.

From strategy to production.

Concepts became screens. Screens became builds. The framework held across six surfaces.

Implementation gallery — Coco across all surfaces

Homepage

Banner · celebrate

Refresh

Motion · delight

Success state

Celebrate · emotion

NPS

Encourage · static

Website

Hero · guide

Onboarding

Guide · first-run

Ensuring consistency at scale.

With five teams implementing Coco simultaneously across three platforms, quality couldn't be left to chance.

70+

issues identified across platforms before sign-off

3

full review cycles across TPMA, website, and Litmus

07 — Impact

What started as a mascot initiative became a product-wide integration.

49 lakh impressions across five surfaces. Three awards. But the number that mattered most was harder to count: five teams, aligned behind one question.

49L+

impressions across all platforms

70+

QA issues caught before launch

5

teams under one strategy

Recognition

SPOT Award

Job Well Done

Star Performer

The reframe

This was a branding project.

“In reality, it became a systems-design challenge.”

01

Mascots work best when they serve a purpose — not just fill a surface.

02

Consistency requires systems, not assets. A single illustration without a framework fragments.

03

Ecosystem thinking beats screen thinking. Map journeys before designing moments.

04

Alignment can be harder than design. Creating the shared framework was the real work.

“The hardest part wasn't designing the mascot. It was creating a framework that helped multiple teams answer one question: where does Coco genuinely improve the experience?”